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Hand of fate deck
Hand of fate deck











hand of fate deck

There is no Uncommon, Rare, Epic or Legendary Fireball.A spell will never have a Rare and an Epic version of the same spell. Spells do not have multiple qualities.As you draft spells you uncover higher quality cards, indicated by the glowing border.Now, you will know that unlearning Epic cards will increase your chances of finding another.Įach spell has a rarity between Common and Legendary Through this too, the player has influence over the RNG system, no longer will you need RNJesus to help you get Blink. Meaning, if you have gotten a Legendary, the harder it will be to get another one, but if you have no Legendaries the easier it will be to find one. The more of a Rarity you have, the less likely you are to find another. Legendary cards are the rarest and hardest to get, they hold Utility spells and abilities that would have Universal appeal and would fit into any build, these include Blink, Ice Block and Divine Shield all fall under Legendary.Īs a way to prevent those of you who are unlucky from never finding a Legendary and those of you who are extremely lucky getting nothing but, there has been a balancing system placed in to keep things fair. These will give your character the edge over someone that lacks these Rare cards.Įpic cards contain Crowd Control abilities such as Blast Wave, Polymorph and Death Coil, as to prevent a Meta based around locking your Opponent out of the game and making it unfun all around, these have been made hard to get, but equally so, rewarding to get your hands on. Rare cards are often Passive powers, Truestrike Aura, Water Shield, etc. Spells and abilities placed in Uncommon are there as modifiers and play an important roll in optimizing any player's damage, healing or ability to take damage. Uncommon cards contain Buffs and beneficial spells and abilities such as Thorns, Mark of the Wild and Blessing of Wisdom. Spells and abilities placed in common are there as Foundational skills and allow for any player to find them most easily to start building for that specific build you want. The rarity of a Card can range from Common, Uncommon, Rare, Epic or even Legendary.Ĭommon cards contain spells and abilities such as Frostbolt, Sinister Strike, Incinerate, etc. When a Player drafts a spell, they will notice a Card rarity, a glowing border around the card. When players find new abilities in Draft Mode, they will be able to know immediately when they've found something really special or especially rare. You can visit any class trainer in a capital city or use a Book of Ascension. Drafting lower level spells at higher levels will still need their ranks trained. Picking your spell from the drafted cards:Ĭlick the Learn Button at the bottom of the card to add that spell to your deck (and your spellbook). Click each card to reveal the spell you drafted! Overcoming these obstacles will allow you to redraft spells and refine your Hero, creating your ultimate class fantasy.Įvery Draft will give you the choice of 3 abilities to pick from. You will earn Hand of Fates through Daily quests which will require you to complete challenging end-game content. Talents have no investment requirement, so you can empower the abilities you draft with no restrictions. Draft Fireball and Sprint? You can invest in Improved Sprint and Improved Fireball. This presents you with the challenge of creating the most powerful build you can from what you can draft, essentially creating a deck of abilities.Īs you grow in levels and begin to fill out your deck with more and more powerful abilities, you gain the ability to assign talent points into any talent tree you want. These spells can come from any classes' spells available for your level or below. Every 2 levels you will draft 3 spell cards and choose between 1 of them. Draft Mode is a game mode unique to Project Ascension.













Hand of fate deck